Download Aiv Editor Stronghold Crusader Download
Published on 12/31/09 @ 08:56 PM The Abbot Thé Caliph Thé Emir Emperor Fréderick The Marshal Thé Nizar Full Phillip The Pig The Rat Richard the Lionheart Saladin The Sheriff The Snake The Sultan The Wazir The Wolf Each castle was created by myself making use of the AIV editor. Most of them can end up being utilized on regular maps, nevertheless a few require a little more space. PLEASE observe the enclosed READ ME.TXT for set up instructions mainly because properly as additional information!
Please feel free to discuss any comments that you may have got. Thanks a lot you, and Happy New 12 months! -lordnmb. Fixed. Thé Wolf AIV has been missing! Webpages: 1 Writer Comments Reviews ( All ) conker.
Submitted on 01/01/10 @ 06:00 Evening Hi, I' new here on this really GREAT web site;) I would like to mod Crusadér for óur LAN Celebrations. I down loaded the AI group.
Free Download Stronghold Crusader Community. The first tool is the AIV Editor which allows you to build entire castles exactly how you want while also allowing AI. Stronghold crusader free download - Stronghold Crusader, Stronghold Crusader HD Patch, Stronghold Crusader HD Tips, and many more programs. Stronghold Crusader is a continuation of the hit released. Stronghold Crusader Download. Another big pros is editor that gives you a possibility to create.
Renamed my aged AI folder (I possess a backup today;) ) and developed a new folder with only the brand-new AIs. But today the wolf can be missing.
And the wolf is certainly also missing in the save document. And another query: How do I allow the additional new figures like the wázir (I've got only sheriff, phillip ánd Frederick from án update decades ago.) Thanks a lot, and Happy New Calendar year! Ericgolf Employees.
Published on 01/01/10 @ 09:19 PM Fine castle design, you have a great imagination ^^. But i have some recommendation, some of the character do not use weapon but they can market tool to get cash, (ex lover: the caliph, when good enough Fletcher, they cán product Crossbow fróm real wood, which is certainly fine to obtain cash ). Even more over, you can add extra device on the tower ( A tower system that have both balista and mangonel is usually powerful, not really only two but you can add 3, 4 of them in the exact same structure). Of course, it not really cross the control of 3 balista and 3 mangonel. Another factor, you should add up to 3 Fire balista outside to improve your castes, it is usually very helpful. Oil message is strong but it can be very costly, you see, it coss 200 magic to purchase just 5 and it just eliminate some of the knight.
I am very interest in Ai vs Ai castle ^^. lt will be fine to observe how your caste fight with my Ai castle. Edited ón 01/01/10 @ 09:34 Evening lordnmb File Author.
Posted on 01/01/10 @ 10:04 PM Thank you for your write-up, I agree with the fact with you to an extent, however I possess a several thoughts on this myself; I think the Arab Iords (except for Thé Emir who teaches archers) do much better without producing weapons. Most of their earnings is designed to arrive from promoting raw assets (though in thé default castles, SaIadin wil create and market shield and swords) and the bulk of their economy is based around whole wheat, flour, and breads. Additional hops and light beer is furthermore sold frequently.
As far as the Crusader lords move, Frederick offers weapons frequently, and weapon creation for the sake of money seems a little more practical since nothing of them (éxcept The Abbot) wiIl construct wheat facilities. But if you wish The Nizar, Thé Wazir, Saladin, Thé Emir, and Thé Abbot to make lots of platinum, increase their whole wheat, flour, and breads capacity. Simply put, whole wheat/flour/bread production is much faster than tool creation, and therefore a better option for the Arab lords. Also, as with many of my castles, I possess attempted to maintain the AI'beds character intact. The just exception being The Abbot, because I wanted him to advantage from positive fear aspect. There can be only therefore very much that can become accomplished by modifying the AI'h castles, and I believe the only real way to create the AI lords carry out at a increased level of play will be to discover some method to change or adjust how they plan their business and farm placement. Getting into the AI'h tactical factors and siege strategy would be immensely helpful as nicely.
Give thanks to for the opinion, I wish to notice even more castles from you soon as well! PS - More than one weapon per tower system is infidelity:G Edited on 01/01/10 @ 10:29 PM ptanhkhoa. Posted on 01/02/10 @ 06:40 Was Yub, I agée with you, almost all of arab promoting raw materials like metal instantly after store in stockpiIe. But some óf them keep a sensible quantity ( like Saladin ), enough to product tool.
And how about real wood, every god maintain an reasonable quantity of solid wood too. Like caliph, i see he maintain about 50 real wood in share pike, if the amount is large, he will sell. So what, solid wood is cheap, when they producing weapon, they create a large revenue. They just need 2 solid wood to product á crossbow. Two hardwood only cost 8 money, and one crossbow can sell 30, you get a 22 revenue. If you have 20 real wood you can create a profit of 220 silver instead of selling them. Metal is certainly another factor, they price very higher (45), they sell high two (23), when they create item ( sword, armor ), they can just sell 30 gold.
Therefore when we possess a lot of Tool class, or armor work shop doesn't imply you will obtain more profit. Rather, because short of iron supply, they will buy it rather and of course you will loss 15 silver when offering weapon. So a reasonalbe amount of tool and armor workshop will be acceptable. =>It depend on how many iron mine the character can get ( depend on map as well ). For my experience, the Sheriff can obtain up to 6 metal mine, while the marshall, philip simply obtain 3. It amusing, because the sheriff just only need iron to product maces while additional 2 need to product both sword and armor ^^.
Allow think about it, 1 iron quarry can bring 2 iron to stockpile at as soon as. So which 1 iron quarry, you should only have 2 dark smith or shield class =>Marshall and sheriff just should get 3 sword and 3 shield shop at maximum. Another statement is definitely Frederick: 5 iron mine Caliph: 2 iron mine Pig: 4 metal quarry rat, snake, sultan: none. Another issue is definitely about tower, the ai is definitely so stupid that they cannot fix it. But add additional wall structure around it create it tough to split trigger the ai know how to rebuild walls.:) As for the quantity of siege tool, you can call it chéating, but the ái too weak compare to human, so let them getting a litte advantage is reasonable. Now, let have enjoyment to enjoy with the ai.
I let my 2 sheriff combat with your WoIf and CaIiph in Environment friendly haven chart ( I aIlied with your woIf, caliph but do nothing at all). Very first, the caliph product servant and burn off the sheriff building but the shériff manage to putóff the open fire and start to product tool quicker than the various other 2.
I consider that my sheriff castle can be huge, more benefit. But it develop as quick as your caIiph and a little bit quicker than your woIf. About the woIf. I think you should reverse the path of the castIe because the ái generally keep dealing with the middle in the entrance of the keep.
So you should add more tower system in the front side and less tower system in the back. Some of the image of the mátch:) IMGyour caliph castIe IMGyour wolf castIe IMGmy sheriff castIe IMGNow i actually will allow 2 of your sheriff vs my caliph and richard ( i not yet build the wolf:( ) Modified on 01/02/10 @ 06:42 Was TwoDie. Published on 01/02/10 @ 03:11 PM And i dont think that lordnmb is usually making mainly because hard and efficient AIV for AI lords. Adding to every AI god open fire ballistas and towers with mangonels and ballistas is quite lame, or really lame. Its also would look same method. Ptanhkhoa Your calculation and information is bad: For ribbon and bow want 2 hardwood and Crossbow 3 wood!
And not really every AI god making xbow or bow only. One can make xbow, various other bows, some other and bend and xbow, ánd you cant modify it (if you great at programing then you can, but rare here will be great at that). Caliph creates only 1 metal quarry! Like and abbót, wazir.
And Nizár builds 2 metal mines. Tó Pig + Lionheart, SaIadin, Wolf with 4 metal mines. Emir, phillip, marshal creates 3 metal mines.
Sheriff even 6 iron mines (constantly thinked that potential is definitely 5). ^^^ all that was checked on writing this comment in game with 1.1ver selvf?lgelig. Sheriff need a lof of iron like every weapon, As he is definitely really aggresive.
He really like Crossbow males to recruit in protecting buildings. If he possess good eco in chart and a lot of yellow metal, probably you would by no means saw when he marketing weapons, just purchasing them and sending troops to demolish something or défend (xbowman, maceman, étc). Simply send out and sending soldiers.
So he would really effective ally if he acquired a higher weapon production. Maybe that his fire ballistas, firethrowers would burn your structures down is not extremely great but.:G And about that some other AI's dont have so very much of capability to develop a great deal of iron mines is certainly regular, becouse some of them were not made so excellent as sheriff (by FireFly studios, designers of this video game):G So there is usually no want to damn them for thát, that they needed to make all of them exclusive, you understand?
- Therefore lordnmb, you have got challange from ptanhkhoa to create More Greater and Hardér AIV to get out ptanhkhoa Sheriff: Good Good fortune. TwoDie Heroesflorian. Posted on 01/02/10 @ 05:57 Evening Good, a various problem: I attempted a castle fór the Caliph like a fletcher and an armory. He built both buildings, but arranged the fletcher to sleep, which is usually no genuine effective method of creating weapons xd So the stage may be for some creations, that the AI simply disregard them - no issue, how efficient they would end up being, or how much sources would become required.
The Caliph WON'T create crossbows, no issue what you perform - except of altering the game scripts. I noticed that the Abbot is definitely a REALLY productivé AI - in á objective of the 2nm Crusader Trail, he constructed his castle in a method that he could not really keep it - and, of training course, he could not really build any buildings to collect resources. Properly, in fact he kept constructing them and wiping out them once again, meaning NO efficiency and a loss of money needed for purchasing wood. Furthermore, as he got nothing else to perform, he held recruiting soldiers.
So numerous that the restriction was achieved and I got no respawning peasants any more^^ But still his amount of yellow metal INCREASED! He may be military weak, but economically he is usually a professional. I played with the thought of producing routes without any sources - a problem for real players, no possibilities for most of the Al. But the Abbót would be a actual hard challenger here, I think. Heroesflorian PS: Good AIVs, even though some of them are usually not that good - but everything is certainly improvable. Edited on 01/02/10 @ 06:03 Evening ptanhkhoa. Submitted on 01/03/10 @ 12:08 AM @Heroesflorian: are you certain you built the amoury.
Bécause my caliph, cán product crossbow quite well. Maybe it short of real wood offer, you should add more timber cutter for him. If you desire to notice, attempt my aiv pack. It not really complete yet for all character. You can look the image below, I wear't understand how to make it display in the forum, can someone assist me? IMG@Twodie: My error:), it genuine that crossbow need 3 wood, so production is slower a lot, so it often should end up being near the stockpile.
Sheriff will be my most liked character, as his mace man is fast and solid. Often, he arranged his mace man to damage the assets of the foe, and his mace man will reach the walls before the foe can burn off the pitch. Second is definitely the wolf, properly, he provides strong defense and good attack as well, unlike the Richard (Lion coronary heart, very bad in protection).
Frederick is good too, but he is very slow compare to the various other. Later, he can end up being a real issue that can product enormous military ( about 500 ).
He not really only use crossbow man for defense but furthermore attack while his bow man utilized for harrass the foe. I'meters not grumble about how the other put on't have got many iron like the sheriff, i simply sense that the some other individual like marshall or phillip require iron even more About the phillip, even in the regular layout, i discover he built a great deal of stable but in the end, he just product a lot spearman and a few horseman:( Edited on 01/03/10 @ 12:12 Are lordnmb File Author. Submitted on 01/03/10 @ 01:56 Have always been @Heroesflorian - Give thanks to you for the understanding, please sophisticated on feasible improvements. @twodie - You are quite correct; I has been not attempting to create the AI as tough as possible. I wished them to become a little hardér for a individual participant to kill.
@ptanhkhoa - I like many of your ideas, but stacking structure weapons exploits a glitch in the sport mechanics and damages realistic look. It can also cause some other insects to take place, like as one tool being positioned on the ground instead of atop the structure. This will lead to the tool being deleted and rebuilt over and over again.
Gambler 2011 movie songs mp3 download. @Everyone - Ihe AIV data files I produced for this deal use the common economy found within the default AIV files for each character. I wanted them to behave and construct in a identical fashion, therefore keeping their authentic personality and play strength. For illustration, The Caliph simply doesn't appear like The CaIiph to mé if he builds a large rectangular castle and produces more weaponry than The Lionheart! Therefore yes; if you place almost all of these AIV files up against an AIV document designed to tube out silver and rape assailants with piled tower weapons, they will most likely come out shedding! Second, maintain in thoughts that not really all the AI players are usually SUPPOSED To be hard! Most of them are usually created to fill a specific niche market part. For instance, The Abbot makes monks, the Wazir generates equine archers, and The Rat generates.
Comic reduction. If you set specific AI participants together however, you will find that they often supplement each-other well. For example, The Lionheart is definitely an exceptional ally for The MarshaI because he can make alot of gradual units like as pikemen ánd swordsman and thé Marshal will get alot of knights, efficiently offsetting the Lionheart'beds greatest a weakness. Since this line is getting so strong and attracting attention, I will perform my best to create an AIV that provides maximum have fun with power. But I will NOT crack any rules like as stacking multiple mangonels/balistae on one structure! Give me a few days, and we'll see what I can muster up.
I motivate any a single else reading through this to provide it a attempt as nicely. Lets get some high quality castles from various imaginations! Bring aIl of your ideas to the desk so that we can obtain the many out of thé AIV editor. Editéd on 01/03/10 @ 02:05 Feel Webpages: 1 HGDL v0.7.1 Login Forum Username: Password:.
Data Downloads: 5,725 Bookmarks: 2 Dimension: 2.50 MB Added: 12/31/09 Updated: 01/01/10 New Data files. WARNING: Perform NOT HOTLINK TO Data files Copyright © 2001-2009. The visual images and content encased with this record are viewable for personal use only.
Stronghold Crusader Download Pc
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Posted on 12/31/09 @ 08:56 PM The Abbot Thé Caliph Thé Emir Emperor Fréderick The Marshal Thé Nizar California king Phillip The Pig The Rat Richard the Lionheart Saladin The Sheriff The Snake The Sultan The Wazir The Wolf Each castle was created by myself using the AIV editor. Most of them can end up being utilized on standard maps, however a few need a little more space. PLEASE see the encased Look over ME.TXT for installation instructions mainly because well as additional information! Make sure you feel free to reveal any feedback that you may possess. Thanks you, and Happy New Year!
-lordnmb. Fixed. Thé Wolf AIV had been missing! Webpages: 1 Writer Comments Reviews ( All ) conker. Submitted on 01/01/10 @ 06:00 Evening Hi there, I' new right here on this actually GREAT web site;) I wish to mod Crusadér for óur LAN Parties.
I down loaded the AI package. Renamed my old AI folder (I have got a back-up right now;) ) and created a brand-new folder with just the brand-new AIs. But right now the wolf will be missing. And the wolf is certainly also lacking in the archive file. And another issue: How perform I allow the various other new personas like the wázir (I've obtained only sheriff, phillip ánd Frederick from án update decades back.) Thanks a lot, and Happy New Calendar year! Ericgolf Personnel. Published on 01/01/10 @ 09:19 PM Fine castle design, you have a great creativity ^^.
But i have got some recommendation, some of the character do not use weapon but they can market tool to obtain money, (ex lover: the caliph, when good enough Fletcher, they cán product Crossbow fróm real wood, which is usually great to obtain money ). Even more more than, you can include extra machine on the tower ( A tower that have both balista and mangonel is definitely powerful, not really just two but you can include 3, 4 of them in the same tower system). Of training course, it not really cross the control of 3 balista and 3 mangonel.
Another thing, you should include up to 3 Open fire balista outside to strengthen your castes, it is certainly very helpful. Oil pitch is solid but it is certainly very pricey, you discover, it coss 200 gold to purchase just 5 and it just destroy some of the knight. I am very attention in Ai vs Ai castle ^^.
lt is certainly good to discover how your caste battle with my Ai castle. Edited ón 01/01/10 @ 09:34 Evening lordnmb Document Author. Submitted on 01/01/10 @ 10:04 PM Say thanks to you for your article, I concur with you to an extent, however I have got a several thoughts on this myself; I believe the Arab Iords (except for Thé Emir who train locomotives archers) perform much better without creating weapons. Most of their earnings is made to come from offering raw assets (though in thé default castles, SaIadin wil make and sell armour and swords) and the mass of their overall economy is centered around wheat, flour, and bread. Additional hops and ale is also sold regularly.
As far as the Crusader lords proceed, Frederick offers weapons regularly, and tool manufacturing for the benefit of money seems a little more practical since nothing of them (éxcept The Abbot) wiIl create wheat facilities. But if you wish The Nizar, Thé Wazir, Saladin, Thé Emir, and Thé Abbot to create lots of money, increase their whole wheat, flour, and breads capacity.
Just put, whole wheat/flour/bread manufacturing is significantly faster than weapon manufacturing, and thus a better selection for the Arab lords. Furthermore, as with most of my castles, I have got tried to keep the AI's i9000 personality intact. The only exception getting The Abbot, because I wished him to benefit from optimistic fear element. There will be only therefore very much that can end up being accomplished by editing the AI'beds castles, and I believe the only real way to make the AI lords execute at a increased level of play is to find some method to alter or manipulate how they program their sector and plantation placement. Obtaining into the AI's tactical factors and siege technique would end up being immensely useful as nicely.
Thank for the remark, I wish to discover even more castles from you soon too! PS - Even more than one tool per tower system is infidelity:G Edited on 01/01/10 @ 10:29 Evening ptanhkhoa. Submitted on 01/02/10 @ 06:40 In the morning Yub, I agée with you, almost all of arab offering raw materials like metal instantly after shop in stockpiIe. But some óf them keep a affordable amount ( like Saladin ), enough to product tool.
And how about real wood, every god keep an realistic quantity of solid wood as well. Like caliph, i see he keep about 50 real wood in share pike, if the amount is usually large, he will market. Therefore what, wood is cheap, when they producing weapon, they create a large income. They just need 2 hardwood to product á crossbow.
Two timber only cost 8 gold, and one crossbow can sell 30, you obtain a 22 income. If you possess 20 hardwood you can make a profit of 220 money rather of offering them. Metal is certainly another thing, they cost very high (45), they sell high two (23), when they make product ( blade, shield ), they can just market 30 yellow metal. So when we have got a lot of Weapon class, or armor work shop doesn'testosterone levels imply you will get more income. Rather, because brief of iron offer, they will purchase it instead and of training course you will loss 15 gold when promoting weapon.
So a reasonalbe amount of tool and shield workshop can be appropriate. =>It rely on how many iron quarry the personality can get ( rely on map too ). For my expertise, the Sheriff can get up to 6 metal quarry, while the marshall, philip simply obtain 3. It funny, because the sheriff simply only require iron to product maces while additional 2 want to product both sword and armor ^^.
Allow consider it, 1 iron quarry can provide 2 iron to stockpile at once. So which 1 iron mine, you should just possess 2 black smith or armor class =>Marshall and sheriff simply should obtain 3 blade and 3 armor shop at maximum. Another statement will be Frederick: 5 metal quarry Caliph: 2 iron mine Pig: 4 metal quarry rat, snake, sultan: none. Another problem will be about tower, the ai is so stupid that they cannot fix it. But add additional wall structure around it make it hard to break cause the ai understand how to restore walls.:) As for the amount of siege tool, you can call it chéating, but the ái too weak review to individual, so let them getting a litte benefit is fair.
Now, allow have fun to play with the ai. I let my 2 sheriff battle with your WoIf and CaIiph in Environment friendly haven chart ( I aIlied with your woIf, caliph but perform nothing at all). First, the caliph product servant and burn the sheriff building but the shériff manage to putóff the open fire and start to product tool quicker than the additional 2. I think about that my sheriff castle is huge, more advantage. But it build as fast as your caIiph and a bit faster than your woIf. About the woIf. I believe you should reverse the path of the castIe because the ái continually keep dealing with the center in the front side of the maintain.
So you should include more tower system in the front side and less tower system in the back. Some of the image of the mátch:) IMGyour caliph castIe IMGyour wolf castIe IMGmy sheriff castIe IMGNow i actually will let 2 of your sheriff vs my caliph and richard ( i not really yet construct the wolf:( ) Edited on 01/02/10 @ 06:42 AM TwoDie. Published on 01/02/10 @ 03:11 Evening And i dont believe that lordnmb will be making simply because difficult and efficient AIV for AI lords. Incorporating to every AI master open fire ballistas and systems with mangonels and ballistas is definitely quite boring, or really boring. Its also would appear same method.
Ptanhkhoa Your calculation and understanding is bad: For ribbon and bow want 2 timber and Crossbow 3 hardwood! And not really every AI master making xbow or bow only. One can make xbow, additional bows, additional and bow and xbow, ánd you cant change it (if you great at programing after that you can, but uncommon here will be great at that).
Caliph develops just 1 metal mine! Like and abbót, wazir. And Nizár develops 2 iron mines. Tó Pig + Lionheart, SaIadin, Wolf with 4 metal mines. Emir, phillip, marshal creates 3 metal mines. Sheriff even 6 iron mines (usually thinked that max can be 5). ^^^ all that had been examined on creating this comment in sport with 1.1ver selvf?lgelig.
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Sheriff require a lof of metal like every weapon, As he will be really aggresive. He really like Crossbow men to generate in defending buildings. If he possess good eco in map and a great deal of gold, maybe you would never saw when he selling weapons, only buying them and delivering soldiers to destroy something or défend (xbowman, maceman, étc). Simply deliver and sending soldiers. So he would actually effective ally if he acquired a high weapon creation. Probably that his fire ballistas, firethrowers would burn your structures down can be not quite good but.:Chemical And about that other AI'beds dont possess so very much of capability to build a lot of metal mines will be normal, becouse some of them were not made so great as sheriff (by FireFly companies, designers of this game):Chemical So there is certainly no want to darn them for thát, that they wanted to create all of them unique, you know? - So lordnmb, you have challange from ptanhkhoa to make Even more Greater and Hardér AIV to get out ptanhkhoa Sheriff: Good Fortune.
TwoDie Heroesflorian. Published on 01/02/10 @ 05:57 PM Well, a various problem: I attempted a castle fór the Caliph including a fletcher and an armory. He constructed both buildings, but arranged the fletcher to rest, which is usually no genuine effective method of producing weaponry xd So the point may become for some masterpieces, that the AI basically disregard them - no matter, how efficient they would be, or how very much sources would end up being required. The Caliph Was the winner'T produce crossbows, no issue what you perform - except of transforming the sport scripts.
I understood that the Abbot will be a REALLY productivé AI - in á mission of the 2nn Crusader Trail, he constructed his castle in a way that he could not really leave it - and, of training course, he could not construct any structures to collect resources. Nicely, actually he held developing them and eliminating them again, meaning NO efficiency and a reduction of yellow metal needed for purchasing wood. Moreover, as he got nothing else to perform, he kept recruiting troops. So many that the control was reached and I obtained no respawning peasants any more^^ But still his quantity of yellow metal INCREASED! He may become military weak, but economically he can be a professional. I performed with the thought of developing road directions without any resources - a challenge for real participants, no possibilities for most of the Al. But the Abbót would become a genuine hard opposition here, I believe.
Heroesflorian PS: Nice AIVs, also though some of them are usually not really that great - but everything is improvable. Edited on 01/02/10 @ 06:03 PM ptanhkhoa. Published on 01/03/10 @ 12:08 Was @Heroesflorian: are you sure you constructed the amoury.
Bécause my caliph, cán product crossbow quite well. Probably it brief of real wood source, you should add more hardwood cutter for him.
If you want to notice, consider my aiv group. It not really complete yet for all character. You can appear the image below, I wear't understand how to create it display in the community forum, can someone help me? IMG@Twodie: My error:), it accurate that crossbow need 3 wood, so manufacturing is definitely slower a great deal, so it generally should become near the stockpile.
Sheriff is my favourite character, as his mace guy is quick and strong. Frequently, he established his mace man to ruin the assets of the foe, and his mace guy will achieve the walls before the enemy can burn off the message.
Second is usually the wolf, nicely, he offers strong protection and good attack as well, unlike the Richard (Lion heart, very bad in protection). Frederick is definitely good as well, but he is usually very gradual review to the some other. Afterwards, he can end up being a genuine issue that can product massive military ( about 500 ). He not really only make use of crossbow guy for protection but furthermore strike while his bend man utilized for harrass the enemy. I'm not complain about how the some other wear't have many metal like the sheriff, i simply feel that the other person like marshall or phillip need iron more About the phillip, even in the normal design, i observe he constructed a lot of stable but in the end, he simply product a great deal spearman and a several horseman:( Edited on 01/03/10 @ 12:12 Was lordnmb Document Author. Posted on 01/03/10 @ 01:56 Feel @Heroesflorian - Give thanks to you for the insight, please sophisticated on feasible improvements.
@twodie - You are usually quite appropriate; I has been not trying to make the AI as tough as possible. I wanted them to end up being a little hardér for a human being participant to eliminate. @ptanhkhoa - I like many of your concepts, but stacking tower weapons uses a glitch in the game mechanics and ruins realism. It can also cause additional insects to occur, such as one weapon being placed on the terrain instead of atop the structure. This will guide to the tool being removed and rebuilt over and over once again. @Everyone - Ihe AIV data files I made for this package deal use the standard economy found within the default AIV files for each personality.
I needed them to behave and construct in a comparable fashion, thus retaining their first character and have fun with power. For instance, The Caliph just doesn't appear like The CaIiph to mé if he creates a giant rectangular castle and generates more weapons than The Lionheart! So yes; if you put most of these AIV documents up against an AIV document designed to tube out platinum and rape assailants with piled tower weaponry, they will possibly come out losing! Second, keep in mind that not really all the AI participants are SUPPOSED To become hard! Most of them are usually made to fill a market part. For illustration, The Abbot makes monks, the Wazir creates horse archers, and The Rat produces. Comic reduction.
If you pair certain AI participants together nevertheless, you will find that they usually match each-other properly. For illustration, The Lionheart will be an excellent ally for The MarshaI because he can make alot of slow units such as pikemen ánd swordsman and thé Marshal will get alot of knights, efficiently offsetting the Lionheart's i9000 greatest listlessness.
Since this thread is getting so heavy and attracting attention, I will perform my greatest to make an AIV that provides maximum play power. But I will Not really break any rules like as stacking several mangonels/balistae on one tower system! Provide me a few times, and we'll see what I can gather up. I motivate any one particular else reading this to give it a attempt as properly. Lets obtain some high quality castles from various imaginations!
Bring aIl of your suggestions to the desk so that we can obtain the many out of thé AIV editor. Editéd on 01/03/10 @ 02:05 Was Web pages: 1 HGDL v0.7.1 Login Forum Username: Password:. Statistics Downloads: 5,725 Favorites: 2 Size: 2.50 MB Added: 12/31/09 Updated: 01/01/10 New Data files. WARNING: DO NOT HOTLINK TO FILES Copyright © 2001-2009.
The graphical images and content enclosed with this document are viewable for private use just. All additional rights-including, but not really restricted to, submission, replication, and release by any means that - are usually maintained by HeavenGames LLC. Federal law offers criminal and civil penalties for those found to become in violation. In addition, please read through our. Stronghold™ is definitely a sport.
Stronghold Bliss best seen with a Code 4.0 / CSS 2.0 suitable browser.